Visual debugging is a powerful tool, which allows debugging sequence of code, data values of each parameter in nodes and sequence of state machine.



To enable visual debug the script must be compiled with ‘Debug: On’ option at the top of toolbar. After that the chosen value of the filter ‘Object of debug’ will define the object which we want to debug. In case Monobehaviour scripts we can select a GameObject with our script on, otherwise we can chose ‘Any object’, which allows receiving debug from any script of this script class.


We will receive debug information while script will work.


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